Old Notes and My TTRPG
Exploring some of my personal history, and a bit about my tabletop game.
Hello Readers,
Friday is my day, and today, we’re exploring some of my old notes and a few bits about my WIP TTRPG.
This first image is of a folder that I had from high school that never got used for school. It’s over 25 years old and it’s still going strong.
It’s still holding some of the notes shown below.
This first image is of some of my earliest notes when it comes to designing the setting titled, Argonis. It’s being designed as the base setting; classic but unique. I didn’t always write in colored inks, but I had gone through all the black Pilot G-2 gel pens by that point.
The next image are the notes I wrote for the group of heroes in the first books that I tried to write. I still plan to write them, but they’re on the back burner for now.
You might be able to tell, but these characters were originally designed with D&D v.3.5 rules. Below, you’ll see an example of the character sheet for my TTRPG, and they’ve now been converted to that.
The next image is from The World Builder’s Guidebook. Possibly my most favorite RPG supplement ever. It provided me with the first tools I needed to create the worlds that I imagine. This is a map of Errtet, which is the world of Argonis, and a bit of notes for a particular region.
Next up is one of the first mazes I ever drew using graph paper. I’ve been told that this one is pretty easy.
Lastly, for my notes, is an example of the very thin-ruled paper I would make. I can write fairly small, and so I wanted to make an effort to use less paper. When it comes to writing stories on it, I can write nearly the equivalent of two typed pages front and back.
Next up are screenshots of information for my tabletop role-playing game. This first one is the current state of the character sheet. I designed it in spreadsheet to be able to fill in fields as you make your character. I taught myself the very basic programming and eventually hit a pretty big roadblock with its limitations.
I’m considering using Python the next time I try and work on this stuff.
Yes, I know, it’s a very complex system. I’m actually considering selling the attributes and abilities system for a video game that wants a very realistic and thorough system.
The next image is a screenshot of the Armor Table. I brainstormed quite a few back in the day.
The following image is a portion of the Kits table. Kits are used to speed up the character creation process, which is a lengthy process for this game. I had planned to make the character sheets laminated so that it’s easier to change things.
Finally, in the next image is a portion of the Mundane Items list. I also brainstormed quite a few things for this.
Anyways, I hope you enjoyed this journey through my history. Really more like a glimpse, but it’s to give you an idea of which that I’m capable. I’ve been focusing on my fiction writing as it’s easier to monetize.
I’m actually considering eventually making my game open source. I still need to finish a few things, mainly the core rulebooks. One of the ideas I have for them is that they’ll be in binders so that, as the game evolves, you’ll get updated sheets to add to it instead of having to buy all new books.
Don’t be afraid to ask me questions about it.
Thank you so much for reading. Please consider recommending my substack. Have a wonderful day….[[|:-)
Foaming agent is a washer gone wrong!